Ken Hullett

On April 16, 2012m, graduating Ph.D. candidate in Computer Science at UC Santa Cruz, Ken Hullett came into KZSC and onto Gamers on Game to talk about his research in game design.

Ken spoke in length about his dissertation, The Science of Level Design: Design Patterns and Player Behavior in FPS Levels. Ken’s research is in the Center for Games and Playable Media Department and in the Augmented Design Lab with Jim Whitehead as his advisor.

We started the conversation with defining what level designer entails and what level designers do and that is create gameplay through geometry, AI scripting, and item placement. Designers draw from their experience, design lore, and rules of thumb rather than a formal understanding of how the construction of a level creates gameplay for a player. To improve this understanding, Ken and his research group have taken a first by identifying design patterns in game levels, primarily in single player first-person shooters (FPS) and studying the cause-effect relationships between these level design elements and gameplay. To test these relationships, they are gathering data from a series of user tests. Analysis of this data will improve our understanding and provide level designers with scientifically verified tools for creating gameplay. 


We explored Ken’s other research interests concerning Design in Games: Level DesignDesign Patterns in GamesGame Data AnalysisPlayer Modeling, and Procedural Content  Generation.

Ken is a part of the first cohort to graduate from the  Department of Computer Science (CS) with Ph.D. degrees.  This program is considered one of the top ten graduate schools in video game design.

If you missed any part of our Gamers on Game broadcast, please click the gray ‘play’ button below:

Listen to Ken Hullett

Here’s the video of our interview:

Josh McCoy

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On February 13, 2012, UCSC PhD graduating candidate, Josh McCoy came onto Gamers on Game to talk about his work particularly the new indy game Prom Week.

Josh McCoy is finishing his dissertation this year and is the person who created the AI system that inspired Prom Week. He’s been a team lead of Prom Week from the beginning, guiding it through his interest in AI-based game design. He comes to CS with a background in sociology.

Delve into all the adolescent angst, drama, and scheming of the week before a high school prom in this online game, which uses a sophisticated artificial intelligence system to enable players to shape the social lives of 18 hapless high school students. Find dates for them, break up and make up, forge new friendships, make enemies — it’s up to you to determine whether the Prom will be a magical wonderland of disco ball lights or a nightmare of existential crises!

Play Promweek on Facebook! Give it a try. I bet it’s fun. The demonstration was fun. I got to try it last year at UCSC the Future of Games Conference last year.

The Prom Week team are finalists for the Independent Games Festival and hope that the campus and community will come out to vote for the team for the “Audience Choice” award. Play Prom Week on Facebook.

The team includes two past Gamers on Game and Artist on Art guests, Mike Treanor, and Aaron Xander Reed. The fourth team memeber, Ben Samuel will be on Gamers on Game February 20, 2012. Check him out on the Games and Playable Media blog. Ben is also an actor. He will be starring in the first HULU’s first original series - Battleground. See the trailer below.

If you would like to get up close and personal with the Prom Week team, they will be presenting at the February E-Games Gathering at 7pm at NextSpace, February 16, 2012.

If you missed any part of our Gamers on Game broadcast, please click the gray ‘play’ button below:

Listen to Josh McCoy

Here’s the trailer for Battleground:

The Santa Cruz Derby Girls

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On January 30, 2012, Derby Girls, Dewey Decibel and Ginger Brute, came into the KZSC studio to talk with Nada Mljkovic on Gamers on Game. Dewey plays for the Seabright Sirens and is a backup for the Harbor Hellcats. Ginger is a Seabrite Siren when not studying at UCSC.

Started in 2007 as the first all-female, full contact, flat track roller derby league in Santa Cruz, the Santa Cruz Derby Girls and a non-profit committed to furthering the sport of roller derby and giving back to the community. Since its inception, the league has grown to over 100 members.

The league has 3 teams, the Boardwalk Bombshells, the Harbor Hellcats, and the Seabright Sirens. In addition, SCDG reaches out to our local youth through the Santa Cruz Derby Groms, SCDG’s junior derby program and our junior ref program.

February 18th 6:30 pm Season Home Opener at the Civic. This first bout of this season will be a mix of girls from all three teams playing against each other, black vs white. Don’t miss this rare opportunity to see your favorite derby girls go head to head!

On March 17th, at 6:30 pm Bombshells will take on the Bay Area Derby Girls Richmond Wrecking Belles. All games are at the Santa Cruz Civic located at 307 Church Street, Santa Cruz. Tickets are available at santacruztickets.com.

Help support our Derby Girls by becoming a fan on Facebook and subscribing to their e-newsletter to keep with the latest happenings.

If you missed any part of our Gamers on Game broadcast, click the gray ‘play’ button to hear it:

Listen to Derby Girls

Here’s the video of our interview:

Team Krinoid

Recent UCSC graduates, Max Weinberg, Peter Hunter and John Peters came into KZSC to talk about their company Team Krinoid and their games.

The Team Krinoid talked about the evolution of their Santa Cruz Game Company and their new game entitled Bunny Run where the player takes the perspective of a bunny running from trouble. We talked about how the team came up with the idea of the game.

Team Krinoid was founded by the three after their success with the iPad game, Syz: EG that won the Game of the Year and Grand Prize at the first ever Games and Playable Media’s SAMMY’s event in June 2011.

Syz E.G. is a galactic adventure game that brings innovation to the space shooter genre with multi-touch controls, various weapons and abilities, a unique story, and a mixture of tactical top-down gameplay and fast-paced side-view action. The game is available in the Apple App Store and looks like a lot of fun. The game was developed with a large team of ten people.

Bunny Run is developing faster due than Syz E. G. because of experience and the Team’s division of responsibilities between the three partners. Max does the artwork. Peter writes the story and music. John does the programming.

If you missed any part of our Gamers on Game broadcast in its entirety, please click the gray ‘play’ button below:

Listen to Team Krinoid

Here’s the video of our show:

Spencer Lindsay and Paul Reynolds

On January 16, 2012, Game developers and collaborators, Spencer Lindsay of Lindsay Digital – 3D and Paul Reynolds of Blast Off Games Software came into the KZSC radio station to talk about their current work at the Monterey Bay Aquarium, their working process for creating interactive 3d animation.

Spencer and Paul are two technologists and entrepreneurs that have worked together for many years. They met in the early 90s in San Diego as neighbors. At the time, they were both working in game industry (Spence at RockStar and Paul at EA), a time dominated by the “console” platform. Now, they are working in the augmented reality, interactive mobile market that is far more conducive for independent developers.

Over the years and projects together, they have worked out a system for their collaboration. Spencer makes the art (3D modeling in the Maya) and puts it into the game engine/interface application (Unity) and Paul does the software for the digital interactivity, touchy feely stuff.

We talked about various new technologies such for game engines, touch displays, creating smart phone and table apps, and playing around with augmented reality. We discussed the Paul’s two businesses, Dog Treat Bakery, BakersDog.com and MYR.SC, a Digital Magazine for Myrtle Beach based around hyper-local citizen journalism.

If you missed any part of our broadcast and want to hear it in its entirety, please click the gray ‘play’ button below:

Listen to Paul Reynolds & Spencer Lindsay

You can also watch the video of our interview:

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